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- merge GAMIN_EVENT_ with FAMEvents ?
- try to use getlogin and $USER to get the user name
- doc extraction and reformatting of comments in gtk-doc style
- handling of directory removal (need to poll on monitored empty dirs).
- check handling of mismatched resources i.e. mondir on file
and monfile on directories and what happen when file type change.
- mount --bind will certainly create infinitely deep directory trees
surely you are doing loop detection for this, for NFS and the like ? (Alan)
- on SIGUSR2 first output the list of clients connected and try to
force the glib2 main loop to output the informations at the time
the event are received.
- try to work around the fact the stat() info precision is only 1 sec
on ext2/ext3, especially for directories.
- avoid deadlock on reconnect due to event piling up in both directions.
probably need a protocol upgrade.
- handling of symlinks with dnotify.
Regression tests:
- try all the file length on the client till error.
- try the fragmented/multirequests tests on the client side
Postponed:
- "make valgrind" regression tests for both client and server.
-> valgrind doesn't work okay with dnotify
Done:
- fix "make tests" to use /tmp to avoid $pwd in the paths of the output
- automatic switch from dnotify to poll for resources generating too much
kernel events.
- handling of missing monitored resources where dnotify() won't work
- DV, gam_server should prolly be in /usr/libexec
- path flexibility for the remote server in gam_fork.c (needed for
make tests)
- code merge between client and server, e.g. libgamin/gam_error.[ch]
and server/gam_error.[ch] ?
- test for availability of setsid(), usleep()
- code and file cleanup, indenting
- removed old common dependancy
- autostart/stop of the server side
- cleanup deps w.r.t. libmarmot
- add a flag for server to not exit on idle: --notimeout
- block exports of all symbols not from fam.h : done for the shared library
the static one still exports gamin_* symbols though
- code 'cb' processing cleanup
- make Copyright file for LGPL
- check both ways of identification, not just server checking client.
- on the client handle numbers provided by the caller.
- removed threading and locking, checked with snorp that's not really
needed now that there is no DBus plug nor recursion, still use a pipe
to handle event synchronously.
- restart the connection and monitor on the client side if the
server exits
- special case where dnotify is not a good idea (temporary storage)